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Virtual worlds enable the study of a wide variety of what if questions relevant to our understanding of the world around us, by using synthesis, modelling, multimedia and virtual reality. We can imagine these virtual worlds reflecting some parts of our reality, but also synthesising new universes with associated physical laws and artificial life forms. This interdisciplinary volume aims to provoke a new understanding of the important role that such virtual worlds will play in domains such as sciences, business, computer games, education, training and simulation. In it, contributors investigate the relationships between the natural and the artificial from both theoretical and philosophical points of view. It introduces "Virtual Worlds" as a field, reviews its historical roots, its goals and methodological approaches. It also addresses technical developments and practical applications.
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